- Hums softly
- Faint glow
- Warm to the touch
- Cool to the touch
- Engraved with images of unfamiliar creatures
- Occasionally whispers to itself
- Produces tactile “squirming” sensation
- Slowly corrodes anything it touches
- Makes no noise when struck against solid object
- Completely indestructible
- Hovers 1mm above ground
- Smells of smoke
- Tastes like lemons
- Looks exactly the same from every angle, despite not being radially symmetrical (the mickey-mouse-ears effect)
- Is never quite where you left it
- Appears in dreams
- Has the wrong texture
- Chooses an “owner” -- anyone who tries to remove it from owner’s possession dies suddenly, mysteriously, messily
- 1 in 50 chance it is next to you when you wake up
- Counts as “alive” for all relevant spell effects
- Leaves indelible marks on anything it stays in contact with for over an hour
- Slightly different weight day to day
- Attracts insects
- Has a heartbeat
- Humanoids/animals/vermin/etc. bleed when they touch it
- Casts no shadow
- Casts extra shadow
- Shadow is not shaped like it
- People have a hard time remembering it exists
- Faint smell of carrion
- Animals won’t go near it
- Eats insects when nobody is looking
- Always appears to be in shadow regardless of actual lighting
- Intermittently covered in ice
- Steams in cold weather
- Never touches water -- fate/probability distort to ensure this
- Secretes blood
- Secretes hallucinogens
- Secretes contact poison
- Looks slightly different to all observers
- Invariably falls out of any container
- Impossible to sleep within 50 ft.
- Looks vaguely familiar; isn’t
- Looks vaguely familiar; is (retroactively inserts itself into random PC’s past)
- Eats gold
- All nearby fires burn green
- Causes headaches
- In telepathic communication with random NPC
- All wounds inflicted in its presence leave horrific scars
- Spontaneously generates 1d12 spiders/day
- Acts as voodoo doll vs. random NPC
- Conversations held within 5 ft. of item sound like gibberish to outside observers
- Illusory moths infest 1-mile radius
- Occasionally radiates light in colors for which we have no name
- Carries disease
- All sounds echo in its presence
- Smells strongly of rat -- predictable effects on local animal population
- Extinguishes non-magical fire on contact
- Forces DC 5 fortitude save whenever it contacts bare flesh -- upon failure, 3 cubic inches of flesh turn into whatever material the item is made of; daily fortitude saves necessary to keep contagion from spreading to rest of body
- Fungus growth triples within 200 ft
- Animals within 1 mile born without eyes
- Humanoids within 1 mile born without eyes
- Anyone standing within 20 ft sees an alien sky if they look up
- Burns white-hot if touched by anyone with royal bloodline
- Grows back if damaged
- Takes semi-liquid form when not in contact with living flesh
- Spoils food at twenty paces
- Intermittently invisible
- Plants within 5 ft die (saving throws at GM’s discretion)
- Falls through air as if it is water; falls through water as if it is air
- Gravity works at 1-degree angle for item
- Cannot be drawn or otherwise visually reproduced
- Impossible to describe when not looking at it
- Highly magnetic
- Everyone within 5 ft has constant sensation of insects crawling all over them
- No air in a 1 ft radius
- Feeling of euphoria on contact
- Emits smell connected with observer’s worst memory
- Bizarre antipathy towards birds (GM chooses how this manifests)
- Always surrounded by winds
- 50% of observers find it deeply comical; 50% find it unnervingly sinister; neither group can explain feeling; flip coin for each new observer
- Once per day, random passing animal/vermin pays it obeisance
- Infested by ghostly worms
- Extrudes spiderwebs
- Has engraving / painting / sculpture / other image of an inhuman visage; all observers agree it looks exactly like the Emperor. This property manifests whether or not this country actually has an emperor. If country does have an emperor, anyone who has seen the item regards all other visual representations of the Emperor as poor likenesses; if they meet the Emperor in person, they believe him to be an imposter.
- 75% of observers claim the item reminds them of a favored relative or childhood friend they hadn’t thought about for years; third-party investigation reveals that none of these people exist.
- Item magically kills all vermin with exoskeletons within 500 ft, animates said exoskeletons as undead. The undead exoskeletons behave normally, and only close investigation or relevant spells reveal the difference.
- All observers agree on what the item is called; cannot explain source of this information
- All observers agree item is rightful property of random PC/NPC; cannot explain source of this information
- 1% chance any lie told in its presence becomes true via distortion of reality; does not function in presence of anyone aware of this trait
- 25% of observers believe it to be intelligent
- Any writing composed within 200 ft. has random words in dead language scattered throughout
- Provokes Gollum Effect in owner
- Roll again; selected property applies to owner as well
- Roll again; selected property activates and deactivates at worst possible times
- Intelligence (animal level); roll again
- Intelligence (human level); roll again
- Intelligence (superhuman level); roll again
- Roll twice; reroll contradictions
- Roll three times; reroll contradictions
Saturday, February 8, 2014
D100 table: Unusual Properties of the Item Dug Up Outside Town
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