As a queen, the truphane begins by digging out a subterranean chamber in which it can grow. It feeds more intensely as it becomes larger, affecting more people. As a nymph, it only fed on one person each day; as a growing queen, it adds one to that number each month -- once it is feeding on ten random people each month, it stabilizes, and the queen is considered full-grown. A full-grown truphane queen resembles a basket star about fifty feet across from armtip to armtip, covered in a thick scaly covering with an eerie resemblance to cobblestones.
The queen sheds one of her arms at this point, and it grows into the hive's first truphane drone. Drones are larger, stronger versions of the nymphs; their jobs are to maintain the nest and aid in reproduction. The drones fertilize the queen
3, and then deliver the resultant packages of microscopic eggs; they also add tunnels to the queen's underground chamber that lead up to homes and streets on the surface in an ever-widening network.
It is this network that is the town's
“sewer system". It starts as burrows under the town, but the drones' instinct to connect it to as many street-level exits and wealthy homes as possible means it does actually follow roughly the same structural pattern as a sewer system. The drones also make a basic effort to have the
“sewer" openings blend in, so they will crudely cover the parts near the surface in paving stones so it looks like part of the town's infrastructure. The queen's
This is Normal ability convinces the population that the burrow openings they see are just part of the sewer system, which has always been there. As a hive becomes established, the local government will often start hiring people to help maintain the sewer system, based on false memories of commissioning its creation and administering its maintenance. In this fashion, the truphane burrows will actually
become a sewer system, as the new workers will do the necessary retrofitting and put down proper paving-stones under the belief that this is standard maintenance. At this stage, drones will often use their telepathic abilities to camouflage themselves as sewer workers, or even infiltrate the group of humans maintaining the sewer and influence them to build their tunnels in ways the truphanes find convenient.
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Brittle stars on coral -- NOAA photo library
https://www.flickr.com/photos/noaaphotolib/5277868344/ |
In addition to convincing the population that everything is normal and the burrows have always been there, the truphane queen will influence the society above her in ways that benefit the hive. The truphane
“wants" the town's population to grow so the hive can feed on it, and for the town to be well-defended against anyone who might disrupt the status quo. (The queen is still animal-level intelligence and doesn't consciously make these plans, but the suggestions she instinctively puts out are all geared towards those goals.) A town that harbors a truphane queen will find the citizenry holding the following beliefs:
- There are many, many threats outside and the town must be well-defended. Walls should be built, and bodyguards assigned to the ruling class.
- Anyone questioning the townsfolk's behavior or saying strange things about starfish in the sewers is a threat. They're probably an outsider trying to undermine the town's way of life, or a traitor, or a spy, or just crazy.
- The town should grow. All citizens should have as many children as possible, and the town should sprawl outwards across the countryside.
- In some cases, truphane drones will infiltrate organizations of masons & other relevant craftspeople, implanting false memories of commissions they have been given, encouraging the continuing expansion of the town. The usual result is a proliferation of walls, guard towers, and low-quality housing on the town's outskirts, with some mild confusion about who decided these buildings were needed.
- Economic growth is very important. The town must trade and produce so it can grow. This is very important -- like, willing-to-die-for-it important.
- Streets should be paved and new buildings made of stone. There should be no green patches in town, and, if possible, no plain dirt. Everything should be cobblestones.
- Note: a truphane drone (or nymph or queen, but that rarely comes up) gets a +4 bonus on all Stealth checks when on cobblestones (or anything that has a similar appearance) due to the camouflage provided by its stone-like scales.
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| By Ernst Haeckel, in Kunstformen der Natur, published 1904 |
Truphane Drone
CR 5, XP 1600
N Small Magical Beast
Init +3; Senses passive telepathy, +4 Perception
Defense
AC 19, touch 14, flat-footed 16 (+1 size, +3 dex, +5 natural)
hp 21 (6d10-12)
Saves Fort +3, Ref +8, Will +4
Offense
Speed: 20 ft., climb 20 ft., swim 20 ft.
Melee Attack: panicked flailing +3 (1d6-3, disease)
Ranged Attack: n/a
Special Attacks: Disease
Statistics
Abilities Str 4, Dex 16, Con 6, Int 2, Wis 14, Cha 14
Base Atk +6; CMB +2; CMD 15
Feats: Iron Will, Nimble Moves, Skill Focus (stealth)
Skills: Perception +4, Stealth +10
Special Qualities: Nothing to See Here
Special
Disease (Ex): Direct contact with a truphane drone prompts a Fortitude save DC 15 to avoid catching Truphane Sickness as some of the larvae transfer from it to you.
Nothing to See Here (Su): Anyone who makes the necessary Perception check to spot a drone sneaking around must follow that with a Will save DC 22. Failure means that they don't recognize that they're seeing anything unusual, and that they forget about it as soon as the drone is out of sight.
Ecology
Environment: Urban
Organization: Solitary or Hive
Treasure: none
The truphane queen will lay huge clutches of eggs in her chamber on a regular basis. These will hatch into microscopic, plankton-like larvae that swim around in the
“sewer" eating algae and whatnot. Eventually -- their population heavily culled -- they mature into drones and soldiers; current theory has it that the queen is able to telepathically influence which they become based on an instinctual desire to maintain a certain ratio within the hive. The larvae also instinctively cling to the spines of the drones whenever they're not actively feeding. When there appears to be a surplus of larvae, drones will begin transporting them out of the sewer to try and make some into truphane nymphs.
A drone carrying larvae will exit the sewer under the cover of night, and seek out a wealthy and powerful individual. The drone does not understand these concepts, of course, but they do their reconnaissance in the telepathic landscape, not the physical; they look for people who are well-protected and well-provided-for, by following certain thoughts and emotions in potential targets and the people around them. These are the people who make the best hosts for truphane nymphs -- someone who can conceivably spend all of their time sitting in one place while being heavily guarded. The drone finds someone in town who meets the criteria, and who is preferably asleep and alone, and exits from the burrow opening nearest them. They creep along the street, camouflaged against the cobbles, then slip into their target's sleeping chambers. There, they gently lay one of their arms across the target's sleeping body, allowing the larvae to transfer from the drone to the new host. Their target must save against catching Truphane Sickness, and may be the host for a new truphane nymph. If the target awakens during this process, the drone's
Nothing to See Here ability will attempt to convince the target that this is just a dream, then make them forget about it in the morning.
The drones will also make regular visits to any nymphs the hive has produced. They will transfer larvae to the corpse on which the nymph lives, so that anyone who meets with the nymph's host risks catching Truphane Sickness. For this reason, whenever the nymph is visited by someone who it perceives as a good potential host, that person will be influenced to come into contact with the corpse. Usually this takes the form of the victim believing that they are meant to kiss the host's ring, shake the host's hand, or something similar -- at which point the nymph that is living on the host's hand will attempt to transfer as many larvae as possible to the victim.
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| From Comparative Zoology, Structural and Systematic, published 1883 |
Over time, the truphane queen and her hive will grow larger and more powerful. If the hive is successful in evading discovery, and gets all the mental energy it needs to feed, the growth follows a geometrical progression:
- In the first decade of the hive's lifespan, the hive contains 2d6 drones and 2d4 soldiers.
- Each decade after that, the population of drones & soldiers doubles, as the birth rate outpaces the death rate; the queen may adjust the ratio of drones to soldiers being born back and forth as the situation demands.
- In the second decade of the hive's lifespan, they have likely produced 1d12 nymphs, either in this town or in visitors who have carried them elsewhere.
- This number will also double every decade.
- A queen in her first decade of life is as depicted in the stats above.
- For every decade she has to grow, the save DC against the queen's This is Normal power increases by one.
- Every 25 years, the queen should be advanced one HD.
- Queens can live for a few centuries.
- If the queen dies a natural death, around the end of her lifespan, the hive will already be passing over to a newly-maturing nymph.
- If the queen dies an abrupt death, the hive freaks out and falls into total disorganization until a nymph matures in the area and takes over.
- In the first decade of the hive's lifespan, the maximum area covered by the tunnel system is about half a mile.
- This also doubles every decade.
- The tunnel system never reaches outside the city walls, though.
- It might extend further downward if needed.
- The queen feeds on ten people a day -- i.e., she deals 1d6 Wisdom damage over a telepathic link.
- Add one person to that number for every decade the queen ages.
- Nymphs, drones, and soldiers also need to eat.
- Each nymph, drone, and soldier deals 1d6 Wisdom damage to a random target under the hive's influence each day.
A town under the control of a mature truphane hive is incredibly depressing. At first glance, it can seem normal: cobbled streets, fine; lots of merchants, fine; big families, fine; guards everywhere, fine -- but the longer you spend there without getting pulled in by the queen's This is Normal ability, the more it becomes clear that something is off. The citizenry just don't do things that don't lead to increased wealth, increased population, or a safer city. For instance, if you go into a tavern, as adventurers are wont to do, you will see a normal scene, but... not quite. If there's music, it's uninspired and the musician will be weirdly aggressive about tips. The bartender will shamelessly charge outsiders the most outrageous prices he can get away with. The patrons will all be fairly obviously engaged in attempts to get laid, complicated by everyone being hyper-Darwinian in their selection processes and trying to find partners who will produce many strong children, while openly ignoring anyone who is the least bit sickly-looking. Nobody is having fun. Everyone looks at you with suspicion. In short, there isn't anything that you can point to as “that -- that is not normal," but all the expected human behavior is warped and joyless.
Truphane Soldier
CR 8, XP 4800
N Medium Magical Beast
Init +0; Senses passive telepathy, tremorsense 30ft: +7 Perception
Defense
AC 20, touch 10, flat-footed 20 (+10 natural)
hp 45 (10d10-10)
Saves Fort +6, Ref +7, Will +5
Offense
Speed: 15 ft., climb 15 ft., swim 15 ft.
Melee Attack: 2 spiny tentacles +13 (3d6+3) (reach)
Ranged Attack: n/a
Special Attacks: n/a
Statistics
Abilities Str 16, Dex 10, Con 8, Int 2, Wis 10, Cha 14
Base Atk +10; CMB +13; CMD 23
Feats: Diehard, Endurance, Iron Will, Lunge, Power Attack
Skills: Climb +5, Perception +7
Special Qualities: Definitely a Human
Special
Definitely a Human (Su): Upon encountering a truphane soldier, one must pass a DC 22 Will save in order to recognize that it is not human. Anyone who fails that save will perceive it to be a guard of some sort, and if they see it in battle with someone, they will assume that person to be a criminal being subdued by local law enforcement.
Ecology
Environment: Urban
Organization: Solitary or Hive
Treasure: none
Truphane soldiers appear notably different from the drones. In addition to being larger and stronger, their scales are thicker, smoother, and resemble dull metal instead of cobblestones -- and the spines on their arms, rather than being small and flexible, are tough and sharp. They also have a unique gait, wherein they draw their arms up beneath themselves and lift their central body off the ground as high as possible, with the goal of taking up the same amount of space as a humanoid. This is because their
Definitely a Human ability tends to cause problems if they're spread out on the ground like other truphanes -- people trip over their arms, there's cognitive dissonance, it's a mess.
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It's kind of like the villain from Monsters vs. Aliens,
but without the humanoid torso. |
The soldiers take up positions defending the nymphs and the queen. Those around the nymphs appear, to people who have failed their Will saves, to be an organization of special bodyguards -- often the “royal guard" or something similar. The others will station themselves near the largest openings to the “sewer" -- often, the drones will even influence local builders to construct a guardhouse there to house them -- so that they can defend against anyone who might enter and threaten the hive. The populace usually believes them to be some sub-set of the city watch, often something mildly sinister like
“the secret police".
If anyone sees the soldiers for what they are, the soldiers respond with violence -- their passive telepathy lets them know when the
Definitely a Human ability fails on someone -- and then drag the body into the sewer. Witnesses will generally see this event as something along the lines of the secret police making an arrest and then dragging the criminal back to the guardhouse. There are exceptions to this violent response; the soldiers are able to read intention, and if someone identifies them but doesn't care or doesn't intend to raise the alarm, the soldiers will often leave them alone.
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| By Ernst Haeckel, in Kunstformen der Natur, published 1904 |
Mutualism
While the truphane's purpose is entirely selfish -- to ensure a constant supply of food from the minds of the town's population -- other organisms have come to take advantage of the environment created by a truphane hive.
Otyughs, who enjoy living in sewers, will often flourish in truphane-infested towns. Some less scrupulous otyughs
4 will even intentionally transport maturing nymphs to uninfested towns, so that a sewer system will construct itself in a couple years. Truphanes, in turn, tolerate otyughs and even exclude them from their various telepathic abilities; the otyughs keep the hive clean and even serve as an extra line of defense in some cases.
There is also a noticeable trend that people who have been particularly badly affected by the truphane's feeding habits -- the ones who can no longer pass as a functional member of society -- seem to vanish abruptly, with no explanation. Certain sages on the intellectual fringe theorize that there is a mutualistic relationship with some as-yet-unidentified monster who feeds on the deranged, but no proof is available.